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The Imperialism of Animal Crossing

When I first popped the cartridge for Animal Crossing: New Leaf into my Nintendo 3DS, I had no idea I would be playing a game about imperialism. I had played iterations of the cute “life simulator,” complete with its talking animal villagers and customizable houses, since it first came to the United States on the Gamecube in 2001. The colorful art style and simplistic premise of New Leaf checked all the right nostalgia boxes, and I was excited to see what the latest iteration in the series had to offer. Considering imperialistic narratives was hardly the priority.

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